Hard Surface Modelling

Personal Project

Racewars is a project I started some years ago. I grew frustrated with being able to create 3D models, and wanted to bring them to life. But not with animation, I wanted to be able to interact with them. The idea behind the game was to encompass all aspects of car culture, and players being able to import their own 3D models and then share them with the community.

Whilst the project is probably too big to tackle on my own, it's been a great learning experience. It's really helped me improve my hard surface modelling. From full vehicles to small details like wheels - while a small detail to some they often contain a lot of subtle surface changes and takes quite a bit of reference, and a keen eye to get right. So here's some videos and images of this work in progress. Some is in game, some are pre made renders or wire frames.